In our case, there’s a new character added to the game (also present in the PS3 port), touch controls, and unlockable bonuses including an art gallery. There are several difficulty levels to make the game as accessible as possible to even the most casual of gamers, and while this has been released on a wide range of platforms this PS Vita port has been updated and tweaked specifically for the handheld. It can be a real life-saver during some of the tougher bosses and it’s something I’ve never seen before. Your ship and all your weapons still function normally, but everything else runs in slow motion giving you much needed breathing room. This is something that you can only use a finite number of times during the game but when things get particularly hectic on screen, at a touch of a button everything on screen slows down. But what makes Sine Mora stand out when it comes to the gameplay mechanics is the time manipulation function. I won’t spoil it here for any of you who decide to delve into the game, but it helps guide the player seamlessly through the game’s massive seven levels that are on offer.Īll of the usual bullet hell shoot-em-up tick boxes are there – lavish visuals, huge bosses, powerups, smart bombs and with a staggering 50 different combinations of weapons at your disposal there’s plenty of diversity in the gameplay. A digital-only release, the game had the potential to be one of the Vita’s early AAA titles but instead was left as a hidden gem that many overlooked… What Is Sine Mora?ĭescribing itself as a diesel-punk shooter, the side-scrolling shoot-em-up is one of those rarities that features a story-driven narrative that adds to the gameplay rather than seems to be just tagged onto the game for the sake of it. Making its debut on the Xbox 360 at the beginning of 2012, Sine Mora slipped out onto the PS Vita and PS3 at the end of that year with little fanfare.
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